Ludological

Look at this stuff, isn't it neat?

  • So how is my is few days back in world of warcraft going? I’m fed up with it and have remembered why exactly dislike it so much at the moment.

    There can be only one

    Dungeons were once group activities, you worked as part of a team to solve the problems layed before you. It was more than just a case of people using crowd control, it was about teamwork and respect. Somewhere along the road this has changed, i suspect party in 3.0 when the dungeon mechanics were laid out and again in 3.3 with the introduction of the dungeon finder tool.

    Now we have tasks that require no co-ordination, with people that have anonymity and get rewarded you for finishing as quickly as possible:

    • Team tactics are never needed, there is no reason to act as a team. You are playing a single player game that happens to have other people in it
    • As people are randomly thrown together from several servers they act exactly like their actions have no consequences.
    • Why would you want to keep in a group that isn’t rushing at full speed when it could mean you are missing out on emblems?

    I think World of Warcraft suffers from the same problem as many other games at the moment. They have been over analysed and had too many enhancements that looks and sound good on paper but have knock on consequences elsewhere. Yes you can find groups easily, perhaps too easily. People are effectively spoilt by the ease and throw away nature of it.

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  • After about three weeks out Warcraft it looks like my hand is being forced to reintegrate myself with it.
    Forced by whom? Ahune and the Ruby Sanctum

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  • Where is that delivery man?

    12:46 – Its here , pants are brown

    14:00 – Stylus is missing but I’ve already asked for a one to be posted out. Must try to keep focused on work

    14:45 – Just taken a quick phone snap http://twitpic.com/1xjgbe

    16:45 – I’m impressed by the Pandora’s ability to run devices plugged in to its USB port, flash memory, printers and ethernet adaptors all working right off the bat

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  • My Pandora is currently working its way down the country, pending a possible post code problem caused by myself it should finally be in my hands tomorrow. Watch this space

  • Just got the Android WordPress app for mobile bloggage. Probably a bit much to do full length blogs but should be good for short off the cuff things….or maybe that’s what Twitter is for

  • Squirrel!Are games these days too long or is my attention span too short? I often feel like perhaps games are better in my head than they are real life, either that or they loose there excitement value too quickly.

    I’ve long blamed my lack of completing most of my games on my old friend World of Warcraft, however as I’ve recently more or less put it on hold for the time being I haven’t made a massive amount of progress with my back catalogue.

    Games are usually very long these days, Most seem to be around the 30 hour mark, is this really needed?

    My thinking is that given the massive expensive of creating games the industry feels it needs to make games good value for money. They may cost you £40 but they give you more entertainment for your money than say a film.

    One of the best games of the last yew years has been Portal, which is probably also extremely short only being a few hours long. It trained you up, gave you final change and that was it. Coupled with that was also the great story, characters and humour which were a surprise all the way through. It didn’t have any padding and it didn’t need it, you could complete it in one sitting and come away knowing it was great.

    Generally I feel games often have a lot of padding to lengthen the game which doesn’t really benefit the player.

  • We are finally starting to see official previews of the new Cataclysm talents , for a few classes at least. There are a couple of things that need to be pointed out before I go another further:

    – None of this is final
    – Generally all talent trees have been nerfed down however this because you also need to take the new mastery system in to account.
    – You shouldn’t be able to get all the good talents with out taking some “filler”, that is the whole point of the update

    There has been the idea for a long time that if an talent isn’t increasing your damange or healing it is either rubbish or for PvP. Hopefully Cataclysm will be changing this.. Lets face it in a world of min/maxcraft if your not doing 100% of your possible damage your taking up someone elses raid slot, or so I’m led to believe. So the only way that people aren’t going to take all these talent is to not give them the option.

    Priest

    Well for a start I don’t think the shadow tree is anywhere near finished there is after all a talent at the top that increases spell damage, this is what the mastery also does. There is also improved spirit tap but no spirit tap, shadow priests are also not meant to be actively going for spirit anymore so I’m not sure this really fits in at all anymore. Shadow gets a new raid buff in place of their to hit chance buff which is always nice. They also have a talent that increases they Hit rating by a small amount of their spirit, this is in place due to feedback that people felt it was unfair that Druids and Shaman could get one set of gear to use for caster and healer roles.

    The two healing trees concern me slightly due to the priests unique ability to drip in to two healing trees which might lead to people picking up more healing talents rather than utility talents. For example at the moment if i spec Disc but then start working in to Holy i have no incentive to take anything but healing improvement talents, i really think they should be layered with more utility talent road blocks for your to choose from.

    The Smite and general holy damage talents are a welcome addition, that said I doubt they will make anyone a raid viable holy dps spec. What they are for is general utility for spare talent points, got 10 spare points? Should I pick up some quasi dps talents for when I don’t have to do big heals or pickup the talents that reduce my spell damage taken and quickens my mass dispel casting time. These are good choices to make and shows a well designed system. They idea of doing damage to supplement your Healing output is something that is currently already in the Paladin Holy tree, which i expect to see extended when their preview comes out.

    Shaman

    The Shaman preview doesn’t give any massive changes, there are more evolutions of current ideas. Totem of Wrath is replace by Wrathful totems which gives the standardised 10% spell power increase buff which will be a god send to those that are currently fighting their buffs against warlocks. The long awaited earthquake finally shows its face and should provide a good niche chunk of aoe damage mixed with PvE and PvP Utility, if you think its not good for PvE think about kiting things through it or using it as a source of damage reduction. Finally elemental should also have more of a dynamic rotation given that the DoT effect of flame shock will be reseting lava burst’s cooldown.

    Enhancement again is a refinement rather than a revolution. All of the old intellect based talents have been removed and the mana regen on stormstrike has been buffed accordingly. The only major new machanic here is the idea of Shearing Flames and then its interplay with Lava lash.

    Resto is almost unchanged, the only point of interest being  the idea of shocks improving your next healing spell.

    Druid

    Druids sadly are my weakpoint so I won’t comment too heavily, It is one of my Cataclysm goals to raise and nurture my own druid. Suffice to say their Resto tree also has a new bit of damage buffs your healing interplay going on. On the note of Tree of Life I’m actually quite happy to see it become cooldown rather than a permanent model change, it really didn’t serve any function in terms of gameplay.

    Rogue

    Our leather clad friends are actually get lots of minor changes across the board to refocus and improved each of their trees. Assassination is confirmed as the poison tree which isn’t really a suprised, the first addition here is the inclusion of backstab in to their rotation when targets to get a low percentage of health. They also get the free use for expose armor to which gives them another finishing move to hit from time to time. Together these changes should liven up an otherwise rinse and repeat rotation.

    Combat is reinforced as the weapon damage tree and gains a big boost to armor giving it the ability to stand toe to toe with enemies rather than resorting to stealth and stunlocks.

    Subtlety has finally got the work over it needs in order to become viable for PvE. It is now the bleed tree given that it has talents to boost rupture, do more damage while bleeds are on the target and refresh ruptures duration by using eviscerate. I expect there may be a few more changes needed to get it up to standard but it certainly looks like the tree is headed in the right direction.

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  • I have enjoyed waiting for the Pandora, in this day and age of instant digital content waiting for something is a rare.

    These days technology updates and becomes so reduntant so rapidly it seems odd that I would be enjoying something that is now out of date. The specs at the time of its conception were high and forward looking so they aren’t bad by today’s standards being similar to an iPhone 3GS. The iPhone is about to have an upgrade so does that mean the Pandora is now behind them times? I think not , there isn’t anything out there at the moment that does all the functions of the Pandora in one unit.

    The Pandora is something of oddity in the world today, it is barn engineering (technically its old town hall engineering) by a community team. A small collection of community members decided they wanted to make a product without the short comings of the GP32 and GP2X systems, they had the technical, sales and distribution knowledge so what could go wrong? Well lots of things it turned out, although the design was completely very quickly actually making it become reality was a bit more or a problem.

    Well for the time being I’m going back to watching my inbox

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  • Currently waiting for my Pandora dispatch email. The community seems to be in high spirits unsuprisingly. Given that http://www.pandorapress.net died the other day under the weight of slashdot and engadget viewers I’ve necro’ed my gp32x account. Pictures and Videos will be going up when it finally comes.

    /twiddlethumbs

    While we wait, lets look at other people’s videos

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  • id Software had a lot to live up to prior to the release of Doom 3, it would be effectively a relaunch of on of the most popular and widely known games of all time. Doom 3 was finally launched in 2004 to a positive reception, how does it stack up today and is it still worth a purchase?

    Given the original Doom games were very basic on the story front the third instalment does very well at fleshing out what is going on, this is mainly done by data packs which you pick up as you go along. These contain audio memos and emails of the unfortunate people who have left them behind. The characters are rather two dimensional however its to be expected given the subject matter. The voice acting throughout is very good and also provides a way of playing a meta game of unlocking storage lockers which contain goodies. You will often be told a code for a locker which isn’t directly around you so may end up going round chanting numbers to yourself until you find the right one. Ammo is well balanced, you are never so dry of it you struggle due to a lack of it but at the same time it is limited enough that you feel every round counts and that you shouldn’t waste plasma on zombies when you can take them out with a handgun.

    The engine itself holds up very well considering its age , lighting is an extremely important part of the game and is executed well throughout. Compared to more modern games the textures can look a bit a blurry, but this is only really noticeable when you are in a bright environment. NPCs also suffer from all having one of about three faces and sometimes you can actually see a symmetry line running down the middle of people faces, I’m not quite sure why id chose to do this given that there are only a handful NPCs anyway.

    Along with the lighting comes your trusty friend the flashlight. You can only ever use your flashlight or your weapon which leads to great feeling of surrounding darkness and fear whenever you are fighting anything. Enemies often light themselves up when attacking with projectiles or sit in the dark with their piercing eyes glowing at you so there is a nice balance with the lighting, it is never needed however its very comforting when you have it on. Compare this to the new Aliens vs Predator where there are several sections where you are in constant darkness areas being attacked by black enemies.

    Sound and movement are also use extremely well , especially later on. You are often attacked from behind which leads you to be paranoid about noises from behind you, especially if you are using surround sound. Similarly you keep your eyes peeled for any movement. To keep you on edge often there will be noises and mechanisms moving to mask and distract you from enemies which works extremely well. They have more or less nailed the horror genre , it is a lot more atmospheric then FEAR due to its more consistent presence of evil and it doesn’t relie on things popping out at you ever few minutes to scare you. FEAR also made the protagonist feel at an advantage due to slow motion , there is none of that here, you fly by the edge of your slightly stained pants all the way through.

    Who should buy it?

    Anyone with an interest in horror or first person shooters

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